《Games For Health Journal》雜志影響因子:2.2。
期刊Games For Health Journal近年評價數(shù)據(jù)趨勢圖
期刊影響因子趨勢圖
以下是一些常見的影響因子查詢?nèi)肟冢?
(1)Web of Science:是查詢SCI期刊影響因子的權(quán)威平臺,收錄全球高質(zhì)量學(xué)術(shù)期刊,提供詳細的期刊引證報告,包括影響因子、分區(qū)、被引頻次等關(guān)鍵指標(biāo)。
(2)?Journal Citation Reports (JCR):JCR是科睿唯安旗下的一個網(wǎng)站,提供了期刊影響因子、引用數(shù)據(jù)和相關(guān)指標(biāo)。用戶可以在該網(wǎng)站上查找特定期刊的影響因子信息。
(3)中科院SCI期刊分區(qū)表:提供中科院分區(qū)的期刊數(shù)據(jù)查詢,包括影響因子和分區(qū)信息。
《Games For Health Journal》雜志是由Mary Ann Liebert出版社主辦的一本以Multiple為研究方向,OA非開放(Not Open Access)的國際優(yōu)秀期刊。
該雜志出版語言為English,創(chuàng)刊于2012年。自創(chuàng)刊以來,已被SCIE(科學(xué)引文索引擴展板)、SSCI(社會科學(xué)引文索引)等國內(nèi)外知名檢索系統(tǒng)收錄。該雜志發(fā)表了高質(zhì)量的論文,重點介紹了PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH在分析和實踐中的理論、研究和應(yīng)用。
?學(xué)術(shù)地位:在JCR分區(qū)中位列Q1區(qū),中科院分區(qū)為醫(yī)學(xué)大類3區(qū),PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH公共衛(wèi)生、環(huán)境衛(wèi)生與職業(yè)衛(wèi)生小類3區(qū)。
期刊發(fā)文分析
機構(gòu)發(fā)文量統(tǒng)計
機構(gòu) | 發(fā)文量 |
BAYLOR COLLEGE OF MEDICINE | 10 |
UNITED STATES DEPARTMENT OF AGRICULTURE (U... | 9 |
UNIVERSITY OF TEXAS SYSTEM | 7 |
NORTHEASTERN UNIVERSITY | 5 |
MCGILL UNIVERSITY | 4 |
MICHIGAN STATE UNIVERSITY | 4 |
STATE UNIVERSITY SYSTEM OF FLORIDA | 4 |
UNIVERSIDADE DE SAO PAULO | 4 |
UNIVERSIDADE FEDERAL DE ALFENAS | 4 |
UNIVERSITY OF MONTREAL | 4 |
國家 / 地區(qū)發(fā)文量統(tǒng)計
國家 / 地區(qū) | 發(fā)文量 |
USA | 65 |
Canada | 15 |
Brazil | 13 |
Spain | 11 |
Netherlands | 10 |
Belgium | 6 |
CHINA MAINLAND | 6 |
England | 6 |
Italy | 6 |
New Zealand | 6 |
期刊引用數(shù)據(jù)次數(shù)統(tǒng)計
期刊引用數(shù)據(jù) | 引用次數(shù) |
GAMES HEALTH J | 62 |
AM J PREV MED | 11 |
PERS INDIV DIFFER | 10 |
FRONT PSYCHOL | 9 |
COMPUT HUM BEHAV | 8 |
CYBERPSYCH BEH SOC N | 8 |
J INTERPERS VIOLENCE | 8 |
PSYCHOL BULL | 8 |
AM J PUBLIC HEALTH | 7 |
DISABIL REHABIL | 6 |
期刊被引用數(shù)據(jù)次數(shù)統(tǒng)計
期刊被引用數(shù)據(jù) | 引用次數(shù) |
GAMES HEALTH J | 62 |
INT J ENV RES PUB HE | 19 |
FRONT PSYCHOL | 8 |
J MOTOR BEHAV | 8 |
CYBERPSYCHOLOGY | 7 |
FRONT PSYCHIATRY | 7 |
J SPORT HEALTH SCI | 7 |
INT J HUM-COMPUT INT | 6 |
COMPUT HUM BEHAV | 5 |
CYBERPSYCH BEH SOC N | 5 |
文章引用數(shù)據(jù)次數(shù)統(tǒng)計
文章引用數(shù)據(jù) | 引用次數(shù) |
Videogames for Emotion Regulation: A Syste... | 15 |
Factors Affecting Enjoyment of Virtual Rea... | 13 |
A State-of-the-Art Systematic Content Anal... | 12 |
Comparison of Oculus Rift and HTC Vive: Fe... | 12 |
Feed the Alien! The Effects of a Nutrition... | 11 |
Serious Games for Children with Chronic Di... | 9 |
Effects of Exergaming on Physical and Cogn... | 7 |
Board Games for Health: A Systematic Liter... | 6 |
Developing a Serious Videogame for Preteen... | 6 |
Gotta Catch 'Em All: Impact of Pokemon Go ... | 6 |