《Journal Of Interactive Marketing》雜志影響因子:6.8。
期刊Journal Of Interactive Marketing近年評價數(shù)據(jù)趨勢圖
期刊影響因子趨勢圖
以下是一些常見的影響因子查詢?nèi)肟冢?
(1)Web of Science:是查詢SCI期刊影響因子的權(quán)威平臺,收錄全球高質(zhì)量學術(shù)期刊,提供詳細的期刊引證報告,包括影響因子、分區(qū)、被引頻次等關鍵指標。
(2)?Journal Citation Reports (JCR):JCR是科睿唯安旗下的一個網(wǎng)站,提供了期刊影響因子、引用數(shù)據(jù)和相關指標。用戶可以在該網(wǎng)站上查找特定期刊的影響因子信息。
(3)中科院SCI期刊分區(qū)表:提供中科院分區(qū)的期刊數(shù)據(jù)查詢,包括影響因子和分區(qū)信息。
《Journal Of Interactive Marketing》雜志是由Elsevier出版社主辦的一本以BUSINESS為研究方向,OA非開放(Not Open Access)的國際優(yōu)秀期刊。
該雜志出版語言為English,創(chuàng)刊于1987年。自創(chuàng)刊以來,已被SCIE(科學引文索引擴展板)、SSCI(社會科學引文索引)等國內(nèi)外知名檢索系統(tǒng)收錄。該雜志發(fā)表了高質(zhì)量的論文,重點介紹了BUSINESS在分析和實踐中的理論、研究和應用。
?學術(shù)地位:在JCR分區(qū)中位列Q1區(qū),中科院分區(qū)為管理學大類1區(qū),BUSINESS商業(yè):管理小類2區(qū)。
期刊發(fā)文分析
機構(gòu)發(fā)文量統(tǒng)計
機構(gòu) | 發(fā)文量 |
NORTHEASTERN UNIVERSITY | 6 |
UNIVERSITY OF MUNSTER | 6 |
CITY UNIVERSITY OF HONG KONG | 5 |
STATE UNIVERSITY SYSTEM OF FLORIDA | 5 |
UNIVERSITY OF AMSTERDAM | 5 |
UNIVERSITY OF GRONINGEN | 5 |
UNIVERSITY OF LONDON | 5 |
UNIVERSITY OF TEXAS SYSTEM | 5 |
VIENNA UNIVERSITY OF ECONOMICS & BUSINESS | 5 |
CHINESE ACADEMY OF SCIENCES | 4 |
國家 / 地區(qū)發(fā)文量統(tǒng)計
國家 / 地區(qū) | 發(fā)文量 |
USA | 47 |
CHINA MAINLAND | 14 |
Netherlands | 13 |
France | 12 |
England | 11 |
GERMANY (FED REP GER) | 11 |
Australia | 8 |
Spain | 7 |
Belgium | 6 |
Austria | 5 |
期刊引用數(shù)據(jù)次數(shù)統(tǒng)計
期刊引用數(shù)據(jù) | 引用次數(shù) |
J INTERACT MARK | 155 |
J MARKETING | 128 |
J MARKETING RES | 114 |
J CONSUM RES | 107 |
MARKET SCI | 85 |
J BUS RES | 76 |
J RETAILING | 69 |
J ACAD MARKET SCI | 63 |
J PERS SOC PSYCHOL | 45 |
J ADVERTISING RES | 39 |
期刊被引用數(shù)據(jù)次數(shù)統(tǒng)計
期刊被引用數(shù)據(jù) | 引用次數(shù) |
J INTERACT MARK | 155 |
J BUS RES | 145 |
J RETAIL CONSUM SERV | 117 |
SUSTAINABILITY-BASEL | 116 |
EUR J MARKETING | 85 |
ELECTRON COMMER R A | 65 |
J RES INTERACT MARK | 63 |
COMPUT HUM BEHAV | 62 |
J ACAD MARKET SCI | 56 |
INTERNET RES | 55 |
文章引用數(shù)據(jù)次數(shù)統(tǒng)計
文章引用數(shù)據(jù) | 引用次數(shù) |
Digital Content Marketing's Role in Foster... | 30 |
Gameful Experience in Gamification: Constr... | 23 |
Digital Sensory Marketing: Integrating New... | 22 |
Understanding the Omnichannel Customer Jou... | 20 |
The Role of a Companion Banner and Sponsor... | 19 |
Watch Your Tone: How a Brand's Tone of Voi... | 17 |
Fake News, Real Problems for Brands: The I... | 12 |
The Effects of Online Incivility and Consu... | 12 |
A Consumer-based Taxonomy of Digital Custo... | 12 |
How Brand Disclosure Timing and Brand Prom... | 12 |